extends Node


@warning_ignore("unused_signal")
signal player_health_change(current_health: int, max_health: int)

@warning_ignore("unused_signal")
signal enemy_health_change(type: EnemyData.EnemyType, current_health: int, max_health: int)


# 重击镜头晃动
@warning_ignore("unused_signal")
signal heavy_blow_receive()
